Main changes made in this update:
- Multi-binding removed (Edit: cancelled for now, will be done in a future update)
- Weapons that can reflect grenades now reflect all the grenades in range
- Disengage now always prevents death if it’s off cooldown
- One-hit protection doesn’t go on cooldown if Disengage triggers to save the player
- Mod support enhanced (now using Tiled to create rooms)
- New extra rooms for Derelict Distillery, Fractured Shrines and Undying Shores
- Balanced Blade (weapon damage and damage bonus increased)
- Assassin’s Dagger (weapon damage increased)
- Twin Daggers (first two attacks weapon damage and breach bonus increased)
- Broadsword (weapon damage increased + damage slightly redistributed among the 3 attacks)
- Cursed Sword (weapon damage increased + all attacks now crit)
- Shrapnel Axes (weapon damage increased)
- Seismic Strike (wave damage increased)
- War Spear (shorter charge + weapon damage and breach bonus increased)
- Impaler (weapon damage increased)
- Rapier (weapon damage and crit enabler duration increased)
- Hayabusa Boots (weapon damage increased + last hit now reflects all grenades in its hitbox)
- Wrenching Whip (breach bonus increased)
- Torch (weapon damage increased (impact only))
- Flawless (weapon damage and crit multiplier increased)
- Flashing Fans (crit multiplier increased + correctly enables crit upon bouncing a grenade back)
- Tombstone (weapon damage increased + doom now stuns enemies it hits + slow mo reduced + slow mo can now correctly be disabled through the options menu)
- Oven Axe (weapon damage and breach increased, charge slightly reduced)
- Toothpick (broken duration reduced)
- Sadist’s Stiletto (crit multiplier increased)
- Spiked Boots (crit multiplier increased)
- Oiled Sword (crit multiplier increased)
- Snake Fangs (weapon damage and crit multiplier increased)
- Sadist’s Stiletto (poison cloud affix removed)
- War Spear (crit multiplier decreased)
- Bow and Endless Quiver (weapon damage increased + arrows work like other bows)
- Sonic Carbine (weapon damage increased)
- Ice Bow (freeze duration increased)
- Boomerang (weapon damage increased + slightly faster travel speed)
- The Boy’s Axe (weapon damage and breach increased)
- Nerves of Steel (weapon damage increased)
- Firebrands (impact damage increased)
- Pyrotechnics (can now have both Pierce affixes)
- Fire Blast (weapon damage increased)
- Magic Missiles (weapon damage increased)
- Blowgun (added a poison DoT)
- Quick Bow (crit condition now at 3 arrows instead of 2)
- Alchemic Carbine (DoT duration, cloud duration and dps decreased)
- Hokuto’s Bow (DPS bonus, duration and aoe range decreased)
- Electric Whip (DoT dps decreased)
- Ice Shards (weapon damage, slow duration and crit multiplier decreased)
- Front Line Shield (bonus buffed to 50%, was 30)
- Cudgel (stun duration increased)
- Knockback Shield (weapon damage increased)
- Assault Shield (weapon damage increased)
- Greed Shield (weapon damage increased)
- Spiked Shield (weapon damage increased)
- Parry Shield (increased reflected projectiles damage)
- Punishment (weapon damage decreased)
- Thunder Shield (DoT dps and stun duration decreased)
- Infantry Grenade (damage increased)
- Stun Grenade (damage duration and range increased)
- Ice Grenade (freeze duration increased)
- Root Grenade (damage increased)
- Swarm (worm stats increased)
- Tornado (damage increased + cd reduced)
- Corrupted Power (damage buff increased)
- Lightspeed (damage increased on both)
- Lightning Rods (instant damage increased)
- Scarecrow Sickles (damage increased)
- Barnacle (damage increased)
- Flamethrower Turret (DPS and duration decreased)
- Tesla Coil (DPS, DoT and range decreased)
- Lacerating Aura (DPS and duration decreased)
- Great Owl of War (reactivated version dps decreased)
- Crusher (damage decreased)
- Tonic (duration and bonus health decreased)
- Vengeance (bonus increased)
- Adrenaline (duration increased)
- Scheme (bonus increased)
- Porcupack (starting value increased)
- Ripper (now drops 6 ammos and damage per ammo increased)
- Networking (starting value increased)
- Point Blank (starting value and growth increased)
- Soldier Resistance (starting value and cap increased)
- Blind Faith (starting value and cap increased)
- Counterattack (bonus increased)
- What Doesn’t Kill Me (starting value and cap increased + internal cooldown reduced)
- Extended Healing (duration reduced, for the same heal)
- Spite (damage increased)
- Frostbite (damage increased)
- Instinct of the Master of Arms (internal cooldown reduced)
- Recovery (duration multiplier increased)
- Necromancy (starting value and cap increased)
- Barbed Tips (DPS and tickrate decreased + no longer causes ammo to drop when combined with Ripper)
- Gastronomy (healing bonus decreased)
- Heart of Ice (starting value and cap decreased)
- Emergency Triage (healing and speed bonus decreased)
- Disengagement (activation threshold decreased and internal cooldown increased)
- Ice Shards weapon now has a 3 second slowdown effect (down from 5).
- Parry Shield counter projectiles now deal damage.
- Tombstone does not allow crit affixes anymore due to its specific behaviour.
- Shovel (damage increased).
- Tentacle (damage increased).
- Katana (invincibility frames removed and forward movement reduced on basic attacks). Please note that the charged attack is unchanged.
Added some new rooms in each of the 3 following biome to enhance diversity and fighting situations:
- Derelict Distillery
- Fractured Shrines
- Undying Shores
Mod Support is evolving with Tiled integration to foster new rooms creation by the community. Please refer to the updated documentation to follow the guidelines.
- Preventing softlock when fighting Conjunctivius boss with Snake Fangs weapon.
- Preventing softlock while using the Hunter Grenade weapon on the Giant Tick enemy.
- Preventing softlock if a double KO occurs during the true final boss fight.
- Preserving active turrets when a multi-forms weapon is evolving.
- Removing that damn pink square on the BC selector.
- Skull icon for the kill counter is fixed when you get the gold version after reloading the run.
- Elite Rampager enemies don’t pause their charge anymore after roaring.
- Slashers enemies can’t override the “Cannot be interrupted by an enemy’s attack” affix anymore.
- No more messages notifying a malaise tier increase when reducing infection.
- Some minor bug fixes.